Taiwan 'White Terror' brought back to life for gamers | Inquirer News

Taiwan ‘White Terror’ brought back to life for gamers

/ 07:35 PM February 21, 2017

This picture taken on February 16, 2017 shows Yao Shuen-ting (top 2nd R), a co-founder of game developer Red Candle Games, and his colleagues displaying a poster of the video game "Detention" during an interview in Taipei. As the 70th anniversary of a bloody political purge in Taiwan looms, a new horror video game set during the island's "White Terror" is winning rave reviews. Photo from AFP.

This picture taken on February 16, 2017 shows Yao Shuen-ting (top 2nd R), a co-founder of game developer Red Candle Games, and his colleagues displaying a poster of the video game “Detention” during an interview in Taipei. As the 70th anniversary of a bloody political purge in Taiwan looms, a new horror video game set during the island’s “White Terror” is winning rave reviews. Photo from AFP.

TAIPEI, Taiwan – As the 70th anniversary of a bloody political purge in Taiwan looms, a new horror video game set during the island’s “White Terror” is winning rave reviews.

“Detention” was created by Taiwanese developers and takes place during the crackdown on opponents by the ruling nationalist Kuomintang, when the now democratic island was still under martial law.

Article continues after this advertisement

The nightmarish 2-D game starts with the disappearance of a teacher, with players acting as two high school students trying to solve the mystery.

FEATURED STORIES

One scene shows a classmate hanging dead in the school auditorium. Another sees one of the students consoling her sobbing mother before entering a room with portraits of faces bleeding from their eyes.

Gamers have praised it as an “emotional and educational” experience — it made the top 10 of popular gaming distribution platform Steam after its release last month, and is still on the bestseller list.

Article continues after this advertisement

Developer Yao Shuen-ting said his team tried to capture the pervasive fear of a time when family members and colleagues were going missing.

Article continues after this advertisement

“We want to let players experience the atmosphere through the characters’ perspective… to come to the conclusion themselves that this was a time when you could die from reading a book,” said Yao.

Article continues after this advertisement

Next Tuesday is the 70th anniversary of the start of a brutal massacre of anti-government protesters by KMT troops on February 28, 1947, under nationalist leader Chiang Kai-shek.

It was a precursor to decades of purges under Chiang and his son between 1949 and 1987, when martial law was finally lifted.

Article continues after this advertisement

Victims were often teachers and doctors who were angry with government corruption and turned to underground organizations that created and distributed reading materials seen as subversive.

“Detention” developers say they spoke with their own elderly relatives to help recreate the era, finding out finer details such as the kinds of outfits school officials would have worn.

Yao describes it as almost like a film as players delve into the main characters’ inner minds and eventually discover a disturbing truth.

Emotional experience

The game is aimed at 15-year-old players or older and is downloaded from Steam for Tw$299 ($9.67).

It has gained an international following, with half its users from outside Taiwan, including China, Europe, and the US.

“I don’t think I’ve ever seen such a deep and sensitive view into the dark corners of our inner lives and society,” one overseas gamer wrote in a review on Steam.

“This was a very educational and emotional experience, and it just makes me grateful that I did not experience a time and place so terrifying just to express free speech,” another overseas reviewer said.

“Detention” has also hit a nerve at home, where reviewers reflected on Taiwan’s hard-won freedoms and said they hoped such purges would never be repeated.

“Today’s democracy and freedom is built upon bodies whose blood flowed as rivers,” one local player wrote.

Yao said he was surprised how much the crackdown resonated with players, and counted its popularity overseas as a marker of its success.

“They don’t have the historical context so they will be more objective,” he said, adding that some Taiwanese customs featured in the game might throw foreign users.

“They might not know what they’re doing. But they can experience the atmosphere of the time,” says Yao.

Your subscription could not be saved. Please try again.
Your subscription has been successful.

Subscribe to our daily newsletter

By providing an email address. I agree to the Terms of Use and acknowledge that I have read the Privacy Policy.

“They might even cry.”

TAGS: game, Gaming, History, Lifestyle, Politics, Taiwan

Your subscription could not be saved. Please try again.
Your subscription has been successful.

Subscribe to our newsletter!

By providing an email address. I agree to the Terms of Use and acknowledge that I have read the Privacy Policy.

© Copyright 1997-2024 INQUIRER.net | All Rights Reserved

This is an information message

We use cookies to enhance your experience. By continuing, you agree to our use of cookies. Learn more here.